The Long Goodbye: Season 3 Chapter 2 Walkthrough
Unlock requirements for Main Story Season 3 Chapter 2, plus exploration tips for the new Roscaelifer, Booastrum, and Gear Street areas.
How do you unlock The Long Goodbye?
The Long Goodbye unlocks at Inter-Knot Level 45 once Season 3 Chapter 1 and the Season 2 epilogue are both cleared. If the mission is still greyed out after meeting the level gate, advance the in-game day from the Random Play to refresh the story flag.
| Requirement | Detail |
|---|---|
| Inter-Knot Level 45 | The chapter gate checks account level before the story prompt appears in the HDD menu. |
| Season 3 Chapter 1 completed | All Chapter 1 commissions must be cleared, including the post-mission dialogue at the Random Play. |
| Season 2 epilogue watched | Skipping the epilogue leaves the flag unset — replay it from the Story Archive if the chapter is greyed out. |
| Video store day advanced | Sleep once in the Random Play to roll the in-game day after meeting the level gate. |
Exploration tips for the new areas
| Area | Focus | Tip |
|---|---|---|
| Roscaelifer | Vertical traversal | Scan from the upper gantry first — three of the five hidden caches sit on ledges that are invisible from street level. |
| Booastrum | Timed hazard rooms | Hazard shutters reset on a 20-second loop; clear the far terminal first so the return path stays open. |
| Gear Street | Vendor and side commissions | Talk to every vendor before advancing the main mission — two side commissions lock out once the chapter finale triggers. |
Roscaelifer
Roscaelifer is built around stacked walkways, so treat it as a vertical map rather than a street grid. Sweep the top tier before descending — falling down is free, climbing back up costs a full traversal loop and respawns the patrolling Ethereals.
Booastrum
Booastrum's hazard corridors punish slow clears. Bring an agent with a fast dash and clear the furthest terminal first; the shutters reset behind you and the return route stays open for the remaining collectibles.
Gear Street
Gear Street is the densest of the three for optional content. Exhaust the vendor dialogue and pick up both side commissions before you trigger the chapter finale, because the district state changes permanently once the story concludes.